Thesis
Creation of a videogame following the daily life of an air traffic controller based in an alien colony, set in a dehumanizing, utilitarian and anachronistic future in which they ought to manage and interact with multiple pilots.
Concept
The result of thinking about which videogame could be made if graphic design and photography were the only available visual resources, leading to devising a game proposal based on the use of just interfaces and outdated visuals.
Production
A visual system that can be used both within the game (cinematic, menu interfaces, and gameplay example) and outside of it (marketing and merchandising elements such as cartridges and posters)