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Killsquad

Sci-fi coop twin-stick shooter

Of mercenaries raiding planets for glory. Choose a raid on the Online Contract System. Unlock skills mid-mission to adapt. Unleash hell with unique weapons. Scavenge materials to boost them. And if you survive, live another day in the universe.

Developed on Unreal Engine 4, online and up for 4 players.

Narrative design and game writing

Were my main responsibility during Killsquad’s development. I wrote the game lore, dialogues, in-game texts and other support texts like achievements, reviewed directly by the Game Director. I also managed the localization files and served as liaison between our English proofreader, translators and voice actors.

 

Additional design

Apart from narrative & writing, I designed a few levels and quests, I created a tool on Excel to optimize the balancing and progression, and helped on combat and crafting.