Immersive WW2 multiplayer shooter
Focused onscavenging, crafting, building and squad tactics, explore a world in ruins and engage in intense 16v16 urban battles as you forge your own path.
Developed on Unreal Engine 4
Responsibilities
I made the initial pitch to Tencent alongisde the Game Director, defining its main concept, rules, systems and early game progression.
To support that early pitch, I worked on a Proof of Concept video and some early crafting trees to define how the progression would work in-game.