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UNITED 1944

 Immersive WW2 multiplayer shooter

Focused onscavenging, crafting, building and squad tactics, explore a world in ruins and engage in intense 16v16 urban battles as you forge your own path.

Developed on Unreal Engine 4

Responsibilities

I made the initial pitch to Tencent alongisde the Game Director, defining its main concept, rules, systems and early game progression.

To support that early pitch, I worked on a Proof of Concept video and some early crafting trees to define how the progression would work in-game.