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Designing from limits: how to approach a jam or prototype

Keynote

Was about how to approach the scope of a game in a game jam, learning to build a concept from resource limitations, and adapt that game concept to a modular design that can then be extended outside the game jam space. The talk also covered the “skateboard approach” or Minimum Viable Product (MVP) methodology, and how it can be applied to jam games and outside of these spaces.